![]() SSAO disabled by default, activate it in enbseries.ini, parameter UseAmbientOcclusion=true and make sure antialiasing is not enabled by game or drivers. Added palette texture support (enbpalette.bmp, tga, png files). Added ShadowObjectsFix to apply shadows from mountains properly. Added parameter for control of lights from windows, but it affect some fx, for example freeze spell. Added parameters for SubSurfaceScattering to reduce lighting in shadows for characters and ugly thin line on them (game bug). Properties for adaptation in enbseries.ini are finished, but they are partially clamped by limits in enbeffect.fx, so if you wish to control by enbeffect.ini only, remove limit code in shader (or wait when i'll post new shader). Added values to control SSAO distance relative to fog distance. To switch it setup parameter UseIndirectLighting=false in enbseries.ini file and restart the game. ![]() ![]() SSAO effect now have additional "lite" version. Screenshot capturing is back, but different key assigned. Added almost all code from my patch AntiFREEZE TES Skyrim 0.096, including most of it parameters. V0.100: Removed parameter CyclicConfigReading (it read configuration file every 5 seconds), from now this will be handled by pressing a button BACK (can be changed KeyReadConfig). Increased quality of bloom and removed parameters of radius 1 and 2 for it. Most of old effects will not work, replace in them ScreenScaleY with ScreenSize.z and float ScreenSize with float4 ScreenSize. Changed standart of external shaders, removed ScreenScaleY and ScreenSize replaced by vector of 4 values. With ne enbeffectprepass.fx shader file you can make more than just depth of field, it's executed before enbeffect.fx and working with hdr values in multipass mode (up to 8 passes). Added code of programmable external depth of field effect (only added, but "todo"). V0.101: Fixed bugs of previous version (at least what is see). Many bugs of previous version is still here, i'll fix them later. ![]() V0.102: Fixed few bugs, most work is done for increasing performance (not all yet). I don't wish to tweak by myself, always somebody hate what i doing by saying "too colorful for tundra, vanilla game is much more realistic", this is just bullshit from blind daltonic with cataracta.ĤGB patch work with this, put d3d9.dll in to the folder exes. If you don't want to learn how edit parameters of ENBSeries, get configuration files of other users. Performance and visual tweaking is work on your side. Description of presets to this version will be available later on īright hairs of characters is result of post processing in enbeffect.fx shader. This is not final version, performance and quality are not good yet. Warning! bFloatPointRenderTarget=1 must be set in SKyrimPrefs.ini file to make this mod work. POSTING THE ENBSERIES BINARY FILES ON NEXUS SITES IS STRICTLY PROHIBITED start the game normally with skse_loader.exe or SkyrimLauncher.ENBSeries v0.102 Tatsudoshi for TES Skyrim Originally posted by class101:Forget this d3d9.dll since from enbseries_skyrim_v0236.zip the stablest method is in the InjectorVersion/ folder and in this folder there is no d3d9.dll start the game normally with skse_loader.exe or SkyrimLauncher.exe start ENBInjector.exe so that it starts listening Optionally restore the skse files in the base directory Extract to temp folder enbseries_skyrim_v0236.zip and copy from the InjectorVersion folder to Skyrim\ ONLY THE FILES ENBInjector.exe, enbhost.exe, enbinjector.ini and enbseries.dll in Skyrim\ Extract ALL the files of RealVision in your Skyrim\ folder Right-click Skyrim in Steam, Properties, Local files, Verify integrity (this will redownload all the default files in \skyrimįrom here you should be set with a default SKyrim Delete ini in C:\Users\Administrator\Documents\My Games\Skyrim (may have wrong var) Also delete \Data\textures\sky\climatesoftamriel imported by RealVision The files in your \skyrim, delete them all To me you have mixed up everything and if you follow these steps should work Forget this d3d9.dll since from enbseries_skyrim_v0236.zip the stablest method is in the InjectorVersion/ folder and in this folder there is no d3d9.dll
0 Comments
Leave a Reply. |